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    <identifier identifierType="DOI">10.26165/JUELICH-DATA/COPLGJ</identifier>
    <creators><creator><creatorName>Üsten, Ezel</creatorName></creator><creator><creatorName>Sieben, Anna</creatorName></creator></creators>
    <titles>
        <title>Interruption study 1: Psychological effects of interrupting a video game</title>
    </titles>
    <publisher>Jülich DATA</publisher>
    <publicationYear>2024</publicationYear>
    <resourceType resourceTypeGeneral="Dataset"/>
    
    <descriptions>
        <description descriptionType="Abstract">The goal proximity concept suggests that individuals value their goals more as they approach completion, making interruptions more disruptive and annoying. A study with 61 participants explored early and late interruptions during a computer game task, finding that interruptions closer to goal completion evoked distinct psychological and physiological responses. Participants were briefed about a game, interrupted either early or late, and asked to complete questionnaires focusing on their interruption experience rather than gameplay.</description>
    </descriptions>
    <contributors></contributors>
</resource>
