{"id":19318,"identifier":"JUELICH-DATA/COPLGJ","persistentUrl":"https://doi.org/10.26165/JUELICH-DATA/COPLGJ","protocol":"doi","authority":"10.26165","publisher":"Jülich DATA","publicationDate":"2024-12-19","storageIdentifier":"s3://10.26165/JUELICH-DATA/COPLGJ","datasetVersion":{"id":684,"datasetId":19318,"datasetPersistentId":"doi:10.26165/JUELICH-DATA/COPLGJ","storageIdentifier":"s3://10.26165/JUELICH-DATA/COPLGJ","versionNumber":1,"versionMinorNumber":0,"versionState":"RELEASED","lastUpdateTime":"2024-12-19T09:16:16Z","releaseTime":"2024-12-19T09:16:16Z","createTime":"2024-12-19T09:16:14Z","license":"NONE","fileAccessRequest":false,"metadataBlocks":{"citation":{"displayName":"Citation Metadata","fields":[{"typeName":"title","multiple":false,"typeClass":"primitive","value":"Interruption study 1: Psychological effects of interrupting a video game"},{"typeName":"alternativeURL","multiple":false,"typeClass":"primitive","value":"https://doi.org/10.34735/ped.2021.11"},{"typeName":"author","multiple":true,"typeClass":"compound","value":[{"authorName":{"typeName":"authorName","multiple":false,"typeClass":"primitive","value":"Üsten, Ezel"},"authorIdentifierScheme":{"typeName":"authorIdentifierScheme","multiple":false,"typeClass":"controlledVocabulary","value":"ORCID"},"authorIdentifier":{"typeName":"authorIdentifier","multiple":false,"typeClass":"primitive","value":"0000-0003-2250-4245"}},{"authorName":{"typeName":"authorName","multiple":false,"typeClass":"primitive","value":"Sieben, Anna"},"authorIdentifierScheme":{"typeName":"authorIdentifierScheme","multiple":false,"typeClass":"controlledVocabulary","value":"ORCID"},"authorIdentifier":{"typeName":"authorIdentifier","multiple":false,"typeClass":"primitive","value":"0000-0003-0203-2076"}}]},{"typeName":"datasetContact","multiple":true,"typeClass":"compound","value":[{"datasetContactEmail":{"typeName":"datasetContactEmail","multiple":false,"typeClass":"primitive","value":"ped-data-archive@fz-juelich.de"}}]},{"typeName":"dsDescription","multiple":true,"typeClass":"compound","value":[{"dsDescriptionValue":{"typeName":"dsDescriptionValue","multiple":false,"typeClass":"primitive","value":"The goal proximity concept suggests that individuals value their goals more as they approach completion, making interruptions more disruptive and annoying. A study with 61 participants explored early and late interruptions during a computer game task, finding that interruptions closer to goal completion evoked distinct psychological and physiological responses. Participants were briefed about a game, interrupted either early or late, and asked to complete questionnaires focusing on their interruption experience rather than gameplay."}}]},{"typeName":"subject","multiple":true,"typeClass":"controlledVocabulary","value":["Other"]},{"typeName":"keyword","multiple":true,"typeClass":"compound","value":[{"keywordValue":{"typeName":"keywordValue","multiple":false,"typeClass":"primitive","value":"emotion"}},{"keywordValue":{"typeName":"keywordValue","multiple":false,"typeClass":"primitive","value":"experiment"}},{"keywordValue":{"typeName":"keywordValue","multiple":false,"typeClass":"primitive","value":"heart rate"}},{"keywordValue":{"typeName":"keywordValue","multiple":false,"typeClass":"primitive","value":"interruption"}},{"keywordValue":{"typeName":"keywordValue","multiple":false,"typeClass":"primitive","value":"pedestrian dynamics"}},{"keywordValue":{"typeName":"keywordValue","multiple":false,"typeClass":"primitive","value":"psychology"}},{"keywordValue":{"typeName":"keywordValue","multiple":false,"typeClass":"primitive","value":"questionnaire"}},{"keywordValue":{"typeName":"keywordValue","multiple":false,"typeClass":"primitive","value":"questionnaire study"}}]},{"typeName":"notesText","multiple":false,"typeClass":"primitive","value":"Due to COVID restrictions, pedestrian experiments were not permitted during that time. Due to not being able to meet the quota in Germany, the rest of the data was collected in Turkey."},{"typeName":"productionPlace","multiple":false,"typeClass":"primitive","value":"University of Wuppertal - Campus Haspel, Pauluskirchstraße 7, 42285, Wuppertal, North Rhine-Westphalia, DE, Building:          , ROR: 00613ak93"},{"typeName":"contributor","multiple":true,"typeClass":"compound","value":[{"contributorType":{"typeName":"contributorType","multiple":false,"typeClass":"controlledVocabulary","value":"Project Member"},"contributorName":{"typeName":"contributorName","multiple":false,"typeClass":"primitive","value":"Ruhr University Bochum"}},{"contributorType":{"typeName":"contributorType","multiple":false,"typeClass":"controlledVocabulary","value":"Project Member"},"contributorName":{"typeName":"contributorName","multiple":false,"typeClass":"primitive","value":"University of St. Gallen"}},{"contributorType":{"typeName":"contributorType","multiple":false,"typeClass":"controlledVocabulary","value":"Project Member"},"contributorName":{"typeName":"contributorName","multiple":false,"typeClass":"primitive","value":"University of Wuppertal"}}]},{"typeName":"dateOfCollection","multiple":true,"typeClass":"compound","value":[{"dateOfCollectionStart":{"typeName":"dateOfCollectionStart","multiple":false,"typeClass":"primitive","value":"2021-05-25"}}]}]},"fzj":{"displayName":"FZJ Metadata","fields":[{"typeName":"institute","multiple":true,"typeClass":"controlledVocabulary","value":["IAS-7"]},{"typeName":"pof3","multiple":true,"typeClass":"controlledVocabulary","value":["Not covered by a PoF III topic (POF3-899)"]},{"typeName":"pof4","multiple":true,"typeClass":"controlledVocabulary","value":["Domain-Specific Simulation & Data Life Cycle Labs (SDLs) and Research Groups (POF4-5111)"]}]}},"files":[],"citation":"Üsten, Ezel; Sieben, Anna, 2024, \"Interruption study 1: Psychological effects of interrupting a video game\", https://doi.org/10.26165/JUELICH-DATA/COPLGJ, Jülich DATA, V1"}}