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Part 1: Document Description
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Citation |
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Title: |
Interruption study 1: Psychological effects of interrupting a video game |
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Identification Number: |
doi:10.26165/JUELICH-DATA/COPLGJ |
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Distributor: |
Jülich DATA |
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Date of Distribution: |
2024-12-19 |
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Version: |
1 |
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Bibliographic Citation: |
Üsten, Ezel; Sieben, Anna, 2024, "Interruption study 1: Psychological effects of interrupting a video game", https://doi.org/10.26165/JUELICH-DATA/COPLGJ, Jülich DATA, V1 |
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Citation |
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Title: |
Interruption study 1: Psychological effects of interrupting a video game |
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Identification Number: |
doi:10.26165/JUELICH-DATA/COPLGJ |
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Authoring Entity: |
Üsten, Ezel |
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Sieben, Anna |
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Other identifications and acknowledgements: |
Ruhr University Bochum |
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Other identifications and acknowledgements: |
University of St. Gallen |
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Other identifications and acknowledgements: |
University of Wuppertal |
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Distributor: |
Jülich DATA |
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Study Scope |
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Keywords: |
Other, emotion, experiment, heart rate, interruption, pedestrian dynamics, psychology, questionnaire, questionnaire study |
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Abstract: |
The goal proximity concept suggests that individuals value their goals more as they approach completion, making interruptions more disruptive and annoying. A study with 61 participants explored early and late interruptions during a computer game task, finding that interruptions closer to goal completion evoked distinct psychological and physiological responses. Participants were briefed about a game, interrupted either early or late, and asked to complete questionnaires focusing on their interruption experience rather than gameplay. |
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Date of Collection: |
2021-05-25- |
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Notes: |
Due to COVID restrictions, pedestrian experiments were not permitted during that time. Due to not being able to meet the quota in Germany, the rest of the data was collected in Turkey. |
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Methodology and Processing |
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Sources Statement |
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Data Access |
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Other Study Description Materials |
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